WELCOME TO POP UP GALLERY!A mobile art gallery that uses augmented reality for K-12 education.

Started by a five student team in 2013.

Pop Up Galleryuses augmented reality to create the experience.

Augmented reality is a computer-based technology noted for its ability to overlay video, images, and text on analogue print objects, like books, as well provide opportunities for interaction with objects in virtual spaces. This additional information is “hidden” from normal view and must be accessed using computer hardware and software programmed to respond to appropriate "triggers.”

Pop Up Gallery is researching how augmented reality might be used to enhance teaching and learning experiences especially for younger children.

Augmented reality happens in the cloud. The camera reads a 2D image and upon recognizing the pre-programmed imagery brings the hidden overlay into view through the device. The user then gets to experience the extra information whether that is an animation, a video, a sound clip or an image.

Every pre-programmed image holds a different overlay, but no matter how many times an image is repeated it will show the same overlay, regardless of size or location.

For example, imagine young school children, using tablets and/or mobile telephones triggering images in their text books or other printed materials, and thus invoking additional information about a subject of study, and then being able to interact with that additional information to learn even more about the topic. Imagine being able to observe the workings of a jet airplane engine, the germination process of wheat, or the creation of a world class artifact like the Mona Lisa.

Kinesthetic learning or tactile learning, is a learning style in which learning takes place by the student carrying out a physical activity, rather than listening to a lecture or watching a demonstration.

For the Pop Up Gallery pieces, two apps were initially used to create the experience. The stepping stone app was Aurasma. Aurasma is a free app that is easy to learn and free for everyone to use.

Anyone can subscribe to the Pop Up Gallery Aurasma channel by searching within the app or by visiting popupgallery.us/aurasma from a mobile device.

The second app that Pop Up Gallery used is in beta testing and on going development. It is built on the open source Vuforia SDK and is capable of much more sophisticated 3D augmented overlays.

The Vuforia based app can do some amazing things!

For example look at this robot family photo taken with the Pop Up Gallery App.

The Vuforia SDK has the ability to simultaneously recognize and display up to 5 overlays. This allows for 3D models like the robots to appear to interact.

Trigger images can be put together to tell a story. Digital storytelling makes use of every kind of media and is a big part of transmedia storytelling. An explorative narrative is created as the viewer interacts with the pieces to get information.

Augmented Reality is a fantastic education tool because of its ability to tell stories, engage viewers, and bring a new life to the imagery it effects. The Pop Up Gallery team uses augmented reality for K-12 education and has presented to over 1500 children on the West Coast.

Pop Up Gallery had their first presentation in Shasta County, California. In cooperation with the UCDavis College Options program they were able to visit Weed Elementary School, Weed High School and Vista Preparatory Academy. Over the course of 4 days they presented to over 1000 students and put the technology into the hands of every student.

During their travels they were featured on the local news. You can see the report here and learn how they helped the students.

The work that Pop Up Gallery did with the kids won multiple awards for Pop Up Gallery:

The 2014 Emeritus Award for Arts and Humanities was awarded to Brittany Wouden.

The team won a Crimson award at Washington State University's SURCA competition.

At the Vancouver Research Showcase Pop Up Gallery was awarded a top research award for undergraduate work.

The trip introduced the team to many different kinds of students and faculty. It allowed for extensive usability testing and feedback from the kids. Many kids had their own ideas about how they could use the app to help with their classwork and in the future. Some faculty even had plans to implement AR immediately into lessons. The best part was the chance to see the work in action and being used. It's so great to see all the kids be inspired by the work and interested in technology as a future.

Pop Up Gallery?
I wonder what that is?
I bet if I keep walking I can find out!

So how does augmented reality help in the classroom?

Augmented reality creates a new kind of interactive
experience for kids. Here let me show you.

Augmented reality brings flat images alive through a mobile device, like a smart phone.

Continue on to see the Gallery!

Interactive technologies, like augmented reality, bring dense subjects alive for kids. AR connects the subject matter to the learner through kinesthetic learning.

I can't wait to see all the pieces!

If you have the Pop Up Gallery App you can see all the robots together!

Pop Up Gallery is mobile! I can't wait to see their travels!

I can watch the news story on the tv there. The kids really love Pop Up Gallery!

A lot was accomplished on the trip and I can watch a slideshow of it here.

I can't wait to meet the people behind Pop Up Gallery!

  • Brittany Wouden

    Brittany Wouden is a senior in the Creative Media and Digital Culture program at Washington State University, Vancouver. She has a history in Interior Design and is a talented graphic designer and 3d Modeler. She wants to see technology more embraced in every level of education.

  • Stephen Palermini

    Stephen is a senior in the CMDC program. He specializes in architectural and product visualization, utilizing his 3D modeling and animation skills to bring ideas to life. He has been active in content creation for the Pop Up Gallery, creating trigger images, 3D models and animation. His other interests include art and music.

  • Angela Morrelli

    Angela Morrelli is a senior of the Creative Media and Digital Culture program at Washington State University Vancouver campus. Her focus is on digital publishing and web development, however she enjoys experimenting with audio editing and sound design.

  • Mychael Jones

    Mychael Jones graduated from the CMDC program in spring 2014. He has a passion for music and is interested in the integration of art and technology. Through his research, he hopes to discover new modes for artists to express themselves in emerging digital environments.

  • Amalia Vacca

    Amalia Vacca is a senior in the CMDC program at Washington State University Vancouver. She is currently the Student Manager of Nouspace Gallery & Media Lounge, an interactive, multimedia art gallery sponsored by the CMDC program. She was recently awarded the Norma C. Fuentes and Gary M. Kirk Undergraduate Research Award for work with the iSci project.